This page explains two types of raycaster that can be programmed: the sprite-based method, the list-based method, and the SDF based method. After all rays have been sent, the complete picture will be seen. The rays are sent in different directions. The program sends out rays starting from the player, moving forward until it hits an object, at which point it takes the distance it has traveled and colors the pixel based on the distance. Raycasting works by casting "rays" to measure the distance to the nearest wall, hence the term "raycaster". A visual representation of the raycasting process
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |